True Believer

Page 82 of Your Story.

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Musts: Must have a High Concept that speaks to their strength of their abiding faith in a higher power.
* Bless This House [-1] (page 187)
* Guide My Hand [-2] (page 187)

Options: True Believers may also have
* Righteousness [-2] (page 188) and a select few might even carry a holy relic of some sort, warranting the construction of a custom-designed Item of Power (page 167) agreed upon by the GM.

Important Skills: A high Conviction skill is highly recommended.

Minimum Refresh Cost: -2

From the Casefiles: Father Forthill (OW147).

Emerald City Blues Notes: Neutral to Setting.