Page 86 of Your Story.
Musts: A Wizard must have a high concept that declares his nature. In addition, the character must take the following supernatural powers:
*Evocation [-3] (page 180)
*Thaumaturgy [-3] (page 180)
*The Sight [-1] (page 180)
*Soulgaze [-0] (page 180) Discounted due to The Sight
*Wizard's Constitution [-0] (page 180)
Players of spellcasting characters should take some time before play to work out their rotes and most commonly cast spells.
Options: Wizards may (and should) take the Refinement ability (see page 182) as many times as they can afford.
Important Skills: Conviction (page 124), Discipline (page 127), Endurance (page 130) and Lore (page 134).
Minimum Refresh Cost: -7
From the Casefiles: Harry Dresden (OW134), many others.
Emerald City Blues Notes: Favored by Setting.





